Tuesday, April 1, 2014

IDEA Channel talks transmedia

The excellent PBS Idea channel on Youtube, for which I wish I had enough time to go back and watch everything, but I need space/time for my mind to reel out after each episode, anyway, they recently did an episode on transmedia. Or, as they put it, How Is Technology Changing TV Narrative? I'm looking forward to the comments recap on this at the end of the next episode.


Wednesday, January 29, 2014

Dark Tower disapointment

So this is why I haven't heard anything about that Dark Tower transmedia project that was supposed to happen ages ago. It's because the producers and studios couldn't get themselves sorted out. I guess this sort of thing is to be expected for projects this large. So, basically according to The Mary Sue, the Dark Tower project is still happening, they've just been faffing around too much. HBO now set to helm the TV parts though, does bode well. Oh, and that guy from Breaking Bad, Aaron Paul is now rumoured to be the lead - which kind of makes sense, as his level of stardom is not too big to prohibit him committing to so much at once (3 movies and 2 series of TV), but still established enough to draw some fans and credibility. Well, let's hope it finally gets off the ground...


Wednesday, January 15, 2014

What the Frey?

I must admit I had no idea what James Frey had been up to since the 'A Million Little Pieces' scandal (A book, which, in a fit of masochism, I actually read). I watched that poorly received film, 'I am number four', though it was so forgettable I barely remember it.  I didn't realise it was based on a book, let alone one by Frey. So I was quite surprised to come across this article, on Frey signing a seal with Fox, Google and HarperCollins for a transmedia YA series.

On reflection, I suppose one could make a case that the whole million little pieces, oprah-scolding awkwardness was actually an ill attempted piece of transmedia storytelling, mixing his 'life-story' as elaborated in interviews, etc with a novel. However, with that, the schlocky-ness of IAN4 and now reading about his fiction factory that doesn't credit authors, he leaves a bad taste in the mouth. I'm all for innovative transmedia projects that even team up with Google, such as this one announced, but I worry that Frey might not be the best person to help build positive concept of transmedia in the public consciousness. I will watch for the results with bated breath.


Thursday, November 28, 2013

Questionable Art

Tumblr. It's where all the cool kids are at, or at least that's what Yahoo thinks. I thought I would give it a go, and so have been dabbling with a little Tumblr about art that interests me (my background is in the arts).

Questionable Art

So I've called it Questionable Art because I wanted to explore my concept of 'questioning' being an art form - not as in sitting around philosophising, but rather in the way we use surveys, questionnaires, polls and quizzes. We accept that survey's can be skewed by type of language used, question structure and order, (not to mention presentation), but what about the creative potential of such a subjective form. In a sense I see question art as a form of interactive art, perhaps interactive art at it's most basic.

Anyhoo, I also wanted to include in it art that is 'questionable' in that it sits on the periphery of 'high art'. We know that Pop Art dragged low culture into the art world (and I L-O-V-E pop art!), but there are still plenty of creative forms that have still yet to make that leap - video games, gifs, fantasy art, game art, toys, game play, memes, science experiments. None have yet to be fully embraced as forms of high art (perhaps because many pose a challenge of how to actually sell them).

So anyway, that's what you'll find there - odds and ends I have collected together along those themes, and a link to my first attempt at a piece of survey art.

Tuesday, July 16, 2013

Letting filmmakers tell stories, spoilers free

Over on Film.com Eric D. Snider makes some great points, asking how many scoops on plot and characters in upcoming films we really need, and if they are spoiling the experience of the film (they are), in his post 'Why Can’t We Let Filmmakers Tell Stories on their Own Terms?'. I think the point that is glossed over a little here is how much of this the studios are responsible for, as much if nor more so than media journalists. Which all goes to show what Hollywood is ripe for transmedia storytelling - people want info, or rather, they want to start experiencing the story of a film long before it comes out. If studios provided genuine pieces of narrative to their audience before the film came out, then they are going to be much less likely to go seeking information that will ultimately spoil it for themselves. Everyone wins.



Sunday, May 12, 2013

The Art of Immersion

On my recent holiday back to Australia, I had the opportunity to read Frank Rose's 'The Art of Immersion', and as was to be expected with anything that delves into transmedia, it had me completely absorbed. Rose doesn't offer any sort of blue-print or road map about how transmedia ought to work, but rather gives up a survey of many fascinating examples of transmedia from recent years.

Similar structurally to Henry Jenkin's 'Convergence Culture' which I read a couple of years back (it even goes over some of the same examples), it captures transmedia activities from the last few years. The pleasure from the book comes from the anecdotes and discussions with the producers of transmedia - I loved the insight into Howard Roffman's role in the creation of the Star Wars bible at Lucasfilm, the world that Cameron built for Avatar, or even the happiness factory for Coca-Cola. Perhaps the most fascinating aspect of the book for me was the discussion of brain function in relation to games and dopamine release - it provided a simple and useful understanding.

It would be nice to have a comprehensive survey listing all the transmedia narratives that have been attempted to date, perhaps with some sort of categorization for narrative that were intended to be transmedia, and those that have evolved to be such over time. There seem to be a lot of standard examples these books keep coming back too (Star Wars, Harry Potter, The Matrix, etc), and I'd find it useful to have a detailed map of the history of transmedia.

Ultimately though, what I'd love is a theory for how transmedia narratives should be created. Where does one start - with the characters or the universe? How do you break down the elements of the story, how do you determine which elements fit best in which media? What bits of the story do you give away for free (adverts) and what bits do you think the audience should pay for? There are so many questions that could be addressed by a good Theory of Transmedia Creation... I hope someone comes up with one soon!

Thursday, September 27, 2012

Transmedia Storytelling and Documentary Filmmaking

There's an interesting article over on PBS's MediaShift on 'How Transmedia Storytelling Could Revolutionize Documentary Filmmaking'. It points out that Transmedia "can allow documentary filmmakers to not only reach new audiences, but also to create unique educational components to enhance their film's message and provide ways to partner with companies and brands, which can mean welcome financial relief to lighten the burden of the high cost of filmmaking."

And another good point:

"Kaplan believes the word "Transmedia" is a buzz term that while currently all the rage may soon go out of fashion. But the essence of Transmedia storytelling -- the integration of digital technologies and creating cross-platform experiences to enhance content, perhaps in a documentary's case its message -- is here to stay."

Friday, August 31, 2012

Chuck Wendig's 25 Transmedia Ejaculations

There is a great post on Terrible Minds which Chuck Wendig tells us 25 things we should know about transmedia storytelling, and I've got to say I agree with pretty much all of them. Still, even though I agree with him, and feel like I'm coming from the same place, I'm still going to also take issue with some of what he has said, because that's the sort of annoying thing I do. So let's go through them one by one:

  1. The Current Definition - I like this toffee analogie, and it does lack nuance, but at least it gives us all a starting point of reference, so yes I agree. 
  2. The B-word - I thought the B-word was 'bullshit', but maybe that's just me. Yes, it's a buzzword, but I like it because it brings all us nerds together on the same page.
  3. Reality Coalesces... - I agree, let's not get locked down in definitions. I've talked before about my initial nomenclature for the topic, 'disembodied narrative', before I knew what transmedia was. 
  4. Still gotta give good story - Yes, yes, YES. For further emphasis, let me also say, YES!
  5. To my woe, strongly marketing centric - Yes, marketers have picked it up fastest, and we should be wary that something isn't lost it the potential of transmedia because of that. 
  6. True Heart, False Face - Absolutely agree. 
  7. Tree Versus the Forrest - Lovely. Yes. Squirrels. 
  8. The Crass Retrofit - I also agree. This really irks me. Transmedia ought to be about universe creation from the outset, not building a universe around something because you think it will sell. That said, I don't think that the Marvel universe actually does that, in fact I think it is a pretty good transmedia example. If it has flaws, it's not the purity of the universe (which was started before people thought to try to make things consistent and create bibles), but rather that it doesn't always pick the best medium for right parts of the story - medium choice seems to be more about commercial possibilities than narrative necessity. Yes, Marvel could also do a better job of tying character arcs across mediums too, but it's still early days for transmedia in general, and they do at least overlap in mediums, so I think they should at least get a pass, if not a gold star. 
Ok, that's all I'll rant about for now, maybe one day I will come back to the other points in another post. 

Monday, October 24, 2011

Advertising is Dead

I'm sure it's been said before, but it really is true. Oh, to be sure, the whole advertising industry in its current form isn't going to just lay down and die any time soon, but it will happen.

I increasingly find myself resenting a great deal of advertising these days, particularly commercials. So rarely are they related to anything I am interested in or would even remotely want to purchase, and I feel as if they are wasting my time when there is so much other culture I would like to be consuming.

When we think about the basic reasons why we have advertising, why it ever evolved, you can start to see why it makes less and less sense in our modern world. Advertising came into being simply to differentiate your product to sell it - either by highlighting qualitative differences, or if there weren't any significant ones, then by making your product conceptually different. From the latter branding was born, and we all went merrily along developing a culture whereby a great deal of our conceptual and abstract life was related through our consumption, we learnt to express our identity through our purchases. Then the information revolution happened, and suddenly we have at our fingers vast quantities of data with which to make those decisions about how we will construct ourselves through our consumption.

So in fact, I don't need a company to yell at me any more that they are good, or cool or what have you. If they have a product I think I want, I will find out for myself it's relative quality and coolness, in my own terms on my own time - I have no shortage of information with which to do that either. Advertising, the advertising that is dying, is push advertising that interrupts the narrative I'm watching to tell me I supposedly want cheese or soft drink (or worse yet, that I should think cheese or soft drink is cool). The advertising of the future is the sort that will sit and wait in numerous, easily accessible channels ready for me to find it when I want to know more, and I don't think that advertising, if it could even be called that, will look much like the brash, obnoxious ads we have today.

Tuesday, January 25, 2011

Kevin Smith's vision at Sundance

Say what you will about Kevin Smith, but the guy has vision and follows through on it. I've been saying for some time that the creativity and money that goes into marketing a creative product, like a film, would be better spent under the original author's direction. In Kevin Smith's case he argues that it would be cheaper, which I think would be because it would be more sincere and hence more effective (Sincerity is the golden rule in the Social Media age). Here is the full clip from Sundance where he announces his distribution plans for his new film 'Red State'. I really hope it works and shakes up the traditional model.

Saturday, November 20, 2010

Hollywood Agent on Future Entertainment

Here is Hollwood agent Ariel Emmanuel talking about the future of entertainment content:



What is good about this video is that he is at least aware of the situation, and that things are going to change, and importantly, is open to change. Two issues I have with his opnions - firstly, his harping on about 'stealing'. This is a modern concoction of the concept of theft to serve the powers that be. For most people what makes theft bad (aside from the stupid people that only think it's bad because they might get caught) is that it deprives someone (the original owner) of something, without justification. Modern copying of content does not deprive anyone of anything, and big industry's hard sell that it's 'theft' is ludicrous.

Secondly, it's the often repeated idea that something or other needs to be 'monetized'. I think this comes from an underlying conservative attitude which is essentially - I have a lot of something (friends in a network) therefore I should be making money. Capitalists should not be asking themselves 'how do I make money from all this stuff I've got' (which ultimately leads to 'let's try to make people think it's valuable') rather they should be asking 'how do I create value for people', from that proposition come true wealth.

Thursday, September 9, 2010

King's 'The Dark Tower' to be Simultaneous Movies and TV

This is very exciting. Although I haven't read them, Stephen King's The Dark Tower books are being adapted by into complimentary films and tv series. From NYMag:

The project, based on seven books, will kick off with a movie, which will quickly be followed by a TV season of undisclosed length that will lead up to a second movie. That film will be followed by a second TV season that will be more of a prequel, focusing on Deschain as a younger man, before the third film finishes up where the second film left off. If that sounds like a lot of The Dark Tower, it is. Sometime in the not-so-distant future, the series is going take over movie theaters and your television in what will either wind up being a genuinely new, much bigger way of telling and selling stories or a hugely expensive fiasco.
 It's really wonderful to see big studios put a lot of cash into a new transmedia way of storytelling. I hope they are just as innovative with their marketing efforts for this production, creating more spin-off content in different mediums. They have some decent talent behind the project, they are taking a centralised, unified approach to the production, and Stephen King stories are generally a good yarn, so I've got my fingers-crossed that this will be a success. That wouldn't just mean a great transmedia narrative to enjoy, but also it would set a great example for other media companies to follow.

Friday, June 25, 2010

Copyright not the only way to incentivize creativity

It's about time I posted a video or even a picture on this blog, and this TED talk from Johanna Blakley about creativity and copyright is a great start. This was such a wonderful eye opener for me, as I have long been thinking about how creativity plays out in the digital era, but have always been focussed on the obvious candidates - music, film and the printed word, worrying that transmedia will never gain traction until copyright is sorted out. Blakley reminds us that there are many other creative industries that have virtually no copyright law that are doing more then just alright, thankyouverymuch. Her essential point is vitally important, that rather then turning to more draconian copyright laws, media industries should be learning from industries like fashion to evolve their own business models. This video has inspired me to look at the fashion industry with much greater respect, more then 'The Devil Wears Prada' ever did.

Saturday, May 22, 2010

Transmedia redefines media forms

Many of the traditional forms our media take, including their narrative structure, were determined by the technology that delivered them. Communication technologies have since broken down many of the distinctions between these delivery methods, although we are still stuck with these legacy narrative structures. This of course is the gap or problem that transmedia steps in to fix. Currently transmedia works in the same narrative forms of traditional technological delivery, ie you can make a movie and an accompanying soundtrack, but rarely would you make a movie that can also be listened to purely as audio on your ipod, say (unless you're Daft Punk). For effective narrative transversal across mediums what is needed is a new way of considering narrative forms.

I would suggest that narratives take three different forms that are consistent across media, or if you rather a continuum with three distinct sections. We can consider narratives as presented as either short form, standard form or long form. In the case of moving image, short form would encapsulate ads, youtube videos, short films, sketches, even up to entire 'episodes', basically stuff under an hour, though I would say over half an hour it would be rapidly sliding into 'standard form'. Standard form moving image is simply a film - it's requires a certain dedication of time, but could be digested in one sitting. Long form moving image would include mini-series, entire tv series/season, and movie trilogies/series etc.

Next lets consider text; short form would include tweets, blogs, brief news articles. Standard form would be longer news coverage or blogs, reports, articles, short stories, comics etc. Long form is the book, graphic novel or series of books. Sound and music is fairly straight forward; we have sound effects, catch-phrases, sound bites, right up to whole songs could be short form, then longer pieces to entire albums would be standard form, with longer albums (ie double albums, etc), or series of albums or podcasts, and concerts as long form. Games seem a little tricky, although they definitely map onto the same structure, short form is casual games, typically puzzlers, and social games, standard form is an entire game 'episode', with longer form being a long game, or series of games, and also MMORPGs, etc.

Clearly there is a lot of cross over in these forms, hence why they should be seen as a continuum, but this has always been the case. Just as Dickens released short/standard form texts in the form of chapters, which were later then sold as a long form novel, so too do tv producers release short/standard form episodes which are later sold as box sets. Often the longer form media are constructed from elements of the shorter form media, just as a MMORPG might include missions or mini-games. The important point here is not to pin down different media into neatly aligned categorical boxes, but rather to use this consideration of length forms to understand how users/the audience consume narrative across different media.

The essential idea here is that what is important when considering narrative structure is the amount of time and attention it will take in individual to consume it. In the over saturated, easily copyable content market, scarcity no longer determines value for the consumer. Rather the standard mode of value assessment, on a monetary level, seems to be necessary time for consumption. We happily pay more for an album then a single track on itunes, yet no matter how great a song is, even if it were uniquely brilliant, we would likely stifle at paying as much as a whole album for it. Similarly we happily accept that the cost of DVD box set of a tv series be more then that of an individual movie, even if the production costs (for the content) and quality of the film vastly outweigh that of the tv series.

As we consolidate the technological means with which we consume various media (ipad anyone), it becomes imperative from a business point of view that content producers understand the innate way content is valued by the consumer in this space. Likewise, those values are an important consideration for the transmedia producer as she constructs narrative elements across multiple media. My initial advice to a transmedia producer would be this - give away your short form content for free. Most consumers already view it as discardible and of little monetary value, so use it to convince them of the quality of your content, and to draw them in to the standard and long forms of your narrative, for which they will most likely be happy to pay and invest their time.

Thursday, May 20, 2010

Iron Man and a Comic Template

I recently watched the new Iron Man movie, efficiently titled 'Iron Man 2', and thought it was pretty enjoyable action romp. What intrigued me was that some of the criticism I had read before seeing it said it wasn't very good, as the plot was too complicated, the film was too 'wordy', etc. Most of these criticisms seemed disingenuous - the critics seemed to like Robert Downey Junior's performance, but deemed the story too 'complex' for an action movie audience. Not surprisingly, it has done very well at the box office, and the story really isn't that complex, it's just that it has a lot of characters, some of whom are minor and are clearly being set up as cross-overs with other productions within the Marvel universe. This is primarily where the criticism of complexity came from; in old world thinking, crossovers equal tacky franchising and are therefore 'bad'.

This of course got me thinking about transmedia. I enjoyed the introduction of these minor characters in Iron Man that may have screen time in their own films or others coming up, and when I got home afterwards I immediately looked up the characters and their back stories. I came across the very useful site SuperHeroDB,  where you can find a biographical history of comic book characters, including which books they have been in and which other characters they have a history with. It's all interlinked, so I had fun clicking through different characters back stories as they related to each other. Comics have a long history of not locking characters into a single narrative. There is a well understood ethos of character and narrative overlap in the comic community, and it happily crosses into other mediums, like tv and film.

When Alex Leavitt asked 'Where Is Our Transmedia Mozart?', he questioned from what discipline the first great transmedia creator would emerge, and bucked against the automatic assumption is would be from film. While a diverse technical understanding is needed in film, and thus it would seem they are suited to create work across a variety of mediums, film is still very much about linear narrative. I think comic authors, with their flexible narratives that cross and overlap but can also be enjoyed individually, and their combination of both textual and visual narrative skill, are more poised to be our transmedia mozarts. The 'classic' transmedia example, The Matrix, was produced by a couple of comic book geeks, and of course comics were an essential part of the canon. Marvel is currently trying to develop it's universe of characters in much the same way as Disney, with an intelligent eye towards franchising and product overlap, and I can only hope that in the process they might produce some of the first truly great transmedia stories.

Wednesday, April 14, 2010

Transmedia is a paradigm change

The new PGA 'Transmedia Producer' credit and it's ensuing discussion in the blogosphere has got me thinking about the fundamentals of what Transmedia actually is again, a favourite topic of mine. The article about the credit over on NewTeeVee notes that Steve Peter's of No Mimes implied that he think a whole new guild for Transmedia Production might be necessary. To me this both captures and misses the point - Transmedia is far more significant then one credit amongst a bunch of others in a production, yet it isn't served by separating it out into a whole new field of production. Transmedia is not a new, separate field cultural production, it is a paradigm shift in our current fields of cultural production. It's the significance of this overarching change that get so many people enthused about the topic. In the future all media will be transmedia. We won't be asking 'Is your media transmedia?', we will be asking, 'How trans is your media?'.

In our contemporary culture, all media bleeds over into other forms, whether it is a conscious decision of the producers or not. Transmedia is simply a recognition of the producers / creators attempts to control, direct and utilise that transversal across media forms in order to better shape the viewer/user experience. Cultural producers, whether they are film-makers, tv producers, writers, musicians or game designers, don't get to decide if their work will be 'traditional' or 'transmedia', their work will be transmedia. They just get to decide whether they acknowledge that and work with it, or ignore it. This is why ultimately creating separate categories for transmedia, whether they are new credits or new guilds, is somewhat futile - transmedia is the new medium that replaces all others. From here on it's only going to become harder to ignore the transmedia properties of your work, and personally, I think that's a good thing.

Tuesday, April 13, 2010

New PGA Transmedia Producer Credit

There is some buzz on the transmedia blogs at the moment because the Producers Guild of America, under the guidance of Jeff Gomez of Starlight Runner Entertainment, have announced an official new 'Transmedia Producer' credit. The official description of the credit (which I've grabbed from Christy Dena's great blog) is:

A Transmedia Narrative project or franchise must consist of three (or more) narrative storylines existing within the same fictional universe on any of the following platforms:  Film, Television, Short Film, Broadband, Publishing, Comics, Animation, Mobile, Special Venues, DVD/Blu-ray/CD-ROM, Narrative Commercial and Marketing rollouts, and other technologies that may or may not currently exist. These narrative extensions are NOT the same as repurposing material from one platform to be cut or repurposed to different platforms.
A Transmedia Producer credit is given to the person(s) responsible for a significant portion of a project’s long-term planning, development, production, and/or maintenance of narrative continuity across multiple platforms, and creation of original storylines for new platforms. Transmedia producers also create and implement interactive endeavors to unite the audience of the property with the canonical narrative and this element should be considered as valid qualification for credit as long as they are related directly to the narrative presentation of a project.
Transmedia Producers may originate with a project or be brought in at any time during the long-term rollout of a project in order to analyze, create or facilitate the life of that project and may be responsible for all or only part of the content of the project. Transmedia Producers may also be hired by or partner with companies or entities, which develop software and other technologies and who wish to showcase these inventions with compelling, immersive, multi-platform content.
To qualify for this credit, a Transmedia Producer may or may not be publicly credited as part of a larger institution or company, but a titled employee of said institution must be able to confirm that the individual was an integral part of the production team for the project.

It's seems there was some consternation over the absense of video games as a platform in listed as one of the media here, but this has since been corrected by Jeff Gomez as an oversight. While the debate about what is covered by such a credit is important, ultimately squabbling over credits is always going to happen in Hollywood, and the details of a transmedia credit will inevitably be smoothed out over time. What is significant, and exciting, is that there is a new ego motivation for transmedia production, and ego seems to go a long way in Hollywood. Who wouldn't want a fancy new credit after their name?

Tuesday, March 9, 2010

Social Media Drama

My last post was a little social media negative, so I thought I'd talk about some of the cool things that could be done with social media. Social networks could be utilised in really interesting ways in popular dramas. During the Australian comedy 'We can be Heroes', the chracacter Ja'Mie had her own myspace page, and you have to wonder why this hasn't become more common in other youth oriented shows. Characters could continue to play out the interactions initiated on tv, filling out the gaps of the story, backstory, and general details that can't be fit into the show. It would offer the opportunity for fans to interact directly with the characters, and for writers to get immediate, specific feedback on their narrative.

In fact, I would love to make a fiction drama that exists entirely in social networks, told through Facebook pages, blog posts and uploaded videos of the characters. The audience would organically follow the chain of events in the drama, piecing them together to construct their own interpretation of the story. If provided with enough depth of information to dig in to and online space to share their thoughts and opinions with other fans, you could make something really engaging. Social media drama - something I really want to try when I get the chance...

Tuesday, February 16, 2010

Social Media has to be about something

What fascinates me about all the companies that are rushing to have a social media presence is that many of them are simply overlook the fact that social media is a means to an end. The users of Facebook, or Bebo, or any other social network are not interested in Facebook per se, but rather their friends, or topics of interest, through Facebook, etc. Corporate marketing departments are obviously obsessed with the product they are selling, as they should be, but can forget that many of their customers probably aren't that interested. So even if they grasp the key concept of interaction, allowing the customer tangible input, which is vital to a successful social media campaign, they still often overlook the equally important question 'Why would the customer want to?' I recall reading some years ago that Coke set up a social network for customers to share their experiences and ideas about Coke, but why would they want to? I like drinking coke, but in day to day life I'm not that interested in talking about. This is not to malign Coke, this was before many other companies were even aware of social media, and obviously first movers are going to make some mistakes - I'm not sure whatever happened to that. Coke have done some great social media stuff since then, particularly some great viral videos.

If you have a company selling a product, presumably you have identified the market you're selling it too - ie the group of people whose wants or needs are being met by your product. Unless the product looms large as a cultural icon already, like an Apple iPod or Nike shoe, then people probably aren't going to want to spend much time talking about it. To successfully utilise a social media campaign to draw attention to a product then, you need to essentially identify a new 'social' product, something that meets a social need and which you can tie to your actual product, like the Ford Fiesta Movement campaign, giving 'social agents', people with a personal mission, cars and getting them to share the results of their endeavours via social networks. With this type of thinking you move beyond your core fans to get average people talking about your product - because you provide them with something in return. It's a tricky balance, finding the social media need to match your product, but it's the only way to be truly successful, and hopefully more agencies will take up this approach.

Friday, February 12, 2010

Cultural Navigators

My thoughts on this topic in written form are well overdue, so here goes...

The quantity of media in our culture is expanding at an ever increasing rate. As communication technologies allow us not only to access content from further and more disparate sources (imagine how much more news you'll be able to read when automated translation services become really usable) but also allow an increasing number of people access to the tools to create and distribute content. So we're basically drowning in content, much not very good or personally relevant, and it's only going to get worse. For a culture junkie it's great, but also overwhelming. How is anyone going to find the content of value, both meaningful and entertaining, in this deluge? They need good cultural navigators to guide them.

Whatever topic I might be interested in, it is quite possible for me to spend all of my time trying to keep up with it - let alone should I be interested in more then one topic. So I find those people who know the topics I'm interested in, who keep up with them, and who have the similar tastes and values to me, and I allow them to point me towards the content I'll probably like. I'll let them do the leg work, that is what bloggers do. What critics do. What celebrities, or more often 'personalities' do. So it means that I don't have to try to watch every movie that's released, rather I can cut down the potential number of films I'll watch based on Margaret Pomeranz's opinions. Or David Stratton, or Roger Ebert. I don't have to read through all the gossip magazines and websites for my celebrity fix, I can just pick a few blogs with similar tastes and interests, perhaps with a style that I like, and let them point me to the good stuff. I don't have to try to figure out what it means to smell good, or what scents are 'in', I can just take Britney's word for it.

The cultural navigation function of bloggers is why that have risen in prominence so rapidly in the last decade. What they are doing isn't new, it's just that the medium in which they do it is particularly suited to cultural naviagtion. Critics in all fields have been doing it for years, but as the volume of content increases, so does their need to specialise. So we are moving away from 'book reviewer' to 'children's book reviewer' or 'sci-fi reviewer'. Previously, when cultural dissemination was more limited, when people had fewer choices for the content they consumed, the demand for cultural navigators was much smaller. Hence, with this proportionally smaller number of people offering their cultural guidance, they needed to offer guidance that appealed to a broader base (ie all music listeners, not just punk listeners) to be successful. This meant that cultural criticism/guidance aimed to be objective, impartial and therefore broad in it's appeal. As we move into a denser cultural, with a higher proportional need for cultural navigators, we are seeing that those that wear their values, tastes and bias on their sleeves become more successful - it differentiates them from the others. The other form cultural navigation has taken in the past is celebrity endorsement, and it works on the same principle. Whoopi Goldberg may be far from an expert on incontinence, yet her fan base trust her values and tastes because they like her (or maybe they like her because they trust her values and tastes?), and hence accept her guidance on a product they probably don't wish to spend a lot of time finding out about themselves.

There is so much more for me to say about the concept of Cultural Navigators; It's an important concept to consider and use in analysing our culture. There are overlaps with the worlds of cultural criticism, journalism, education, celebrity, with marketing concepts like 'Influencers' and of course new media and social media trends. I'm going to get to all that hopefully, and ultimately thinking about cultural navigators might just give us a powerful way to understand the dynamics of our culture. To survive and thrive in the ever increasing deluge of content that we face, we are going to have to rely on our Cultural Navigators.

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